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围攻后的满地“血”藉

围攻siege是其他文明对您的要塞发起的、比伏击要更进一步的大规模攻击。围攻是由向要塞推进的移动单位发起的,这些单位可以是一支军队、一帮土匪,亦或来自于一座死灵。围攻由一条全屏消息(内容因来袭种族而异)公布,主画面顶端会在围攻期间显示 SIEGE 标签。围攻的目标是消灭要塞中的每一个矮人,或被你击败。任何文明种族都可能围攻您的要塞,除了妖鬼(永远不会做比伏击更胆大的事)和地下动物种族(根本不会攻击)。敌对文明会在您的要塞人口达到 80 时对您发起围攻;死灵除外,它们随时都会发动攻击。

商队不会光临受困的要塞。如果围攻很快被击溃,他们还会到来;但若非如此,您很可能会错过这一季度的商队。即使他们在围攻前到来,如果入侵者能接近他们的话,也可能会杀掉或驱逐他们。在建立您的贸易站时,请认真考虑这一情况,并确定您的经济对进口货物的依赖程度。

一个无法抵达您的要塞的文明,是不会对您发动围攻的。敌军需要在世界地图上“走”到您要塞的位置。聚落间的交互范围一般有 30 格(塔楼只有 10 格);超出这一辐射范围,围攻者就无法对您造成影响。如果您在岛屿上或完全被山脉包裹的峡谷中开局,您永远也不会被围攻。若您想要确定某一文明能否围攻您,请在选定要塞位置时查看聚落选址搜索器的“邻居”视图。

围攻的组成

  • 围攻军队通常由数个“小队”组成。以兽人为例,每个小队包含数个同一军事职业的兽人(剑士、鞭挞者等),且经常会有一个“小队队长”(通常是精英等级或更高,不与其带领的小队其他成员同一等级)。
  • 有时候,一支小队会配备坐骑——这意味着每个成员会骑乘一只适合的生物,各成员的坐骑生物通常不同。即使小队成员没有坐骑,小队队长也能拥有。因为这些坐骑可能会飞行、破坏建筑或拥有比其骑乘者更多的不同种类的战斗特性,它们很可能改变战场态势。关于更多有关骑乘单位,以及其给准备不足的防御者带来的乐趣,请参阅:骑乘
  • 入侵者能够攀爬墙壁和坑洞。如果您的要塞防御是基于旧版本游戏而设计的墙壁与坑渠,这会带来大量乐趣
  • 在暂停菜单中,您的控制权移交选项会从“暂时放弃控制权” Retire the Fortress (for the time being 变为“向入侵投降” Succumb to the Invasion。选择该选项会导致围攻胜利,您的所有居民都将被杀害。
  • 成功抵御围攻后(击杀足够多的入侵者、等待他们离去,或者两者兼有),入侵者会撤退。所有残存的小队和小组都会撤向地图边缘(通常是他们进入地图时的边缘位置)并离开。一旦所有残存的入侵者都决定撤退,SIEGE 标签将会消失。
  • 同时经受多场围攻是有可能的。若这些入侵者的文明互相处于战争状态,他们也会自相残杀。
  • 不同种族有不同的攻击方式。下列攻击方式为在 v0.40d 版本中观察到的,在当前版本中的正确性还有待观察。[需要验证]
  • 默认情况下,一场围攻最多有 120 名士兵和 40 个怪物。在 d_init.txt 文件中可以更改。
  • 在 d_init.txt文件中将 [INVADERS:YES] 更改为 [INVADERS:NO] 可以停止围攻和遗忘猛兽的生成。
  • 根据您要塞的建立方式,冬季可能是应对围攻的最糟糕的时候,因为外部所有的水都会冻结。如果您的要塞被壕沟环绕,或在某种程度上被水阻挡,您的敌人会直接走过面并爬过所有墙壁进入您的要塞。

兽人围攻

吾等闻其鼓声,大敌将至……
ncorva 创作
A vile force of darkness has arrived!

Usually, the tactics used by the goblins are no more sophisticated than charging in an open march toward your fortress and attempting to kill your dwarves. Goblin sieges often include groups of trolls and beak dogs, but may also include things like ogres, or cave dragons, that can break buildings and smash workshops. Unlike the squads, however, these 'groups' usually enter the map in a single tile, somewhat akin to arriving migrants. These war creatures usually possess random civilian classes, and show little of the organized behavior of the squads. Goblins may also bring fighters belonging to other races (previously kidnapped by snatchers), and if you're really lucky, they may be commanded by something particularly fun. Goblin sieges usually involve mounted squads, some of which can fly over whatever defenses you might have set up to stop them.

Interestingly, the goblin civilization lacks the [SIEGER] token, while large-scale attacks by them nevertheless activate the SIEGE state. This suggests that the token doesn't regulate the overall ability to send out sieging forces, but merely enables large attacking forces to set up camp and try to wait out a fort, instead of charging in blindly like a pack of fools - the behaviour described in the paragraph on human sieges. Goblins are also the only race who can siege your fortress without their civilization being explicitly at war with your own, presumably because their evil nature makes them disregard diplomacy entirely.

精灵围攻

The elves have brought the full forces of their lands against you.

It is possible to have elven attacks as well, but that usually requires some effort on the part of the player, or for your starting civilization to have a pre-existing conflict with a nearby elven one. You can check this when you embark while looking at nearby civilizations, where it will read WAR next to the elf civilization, though it seems to be entirely dependent on how world gen plays out and embarking at a time when a war is happening. Another, possibly simpler (and more amusing) way to elven siege is to blatantly provoke them. If you don't want to be attacked by elves you should not offer them wooden goods or goods stored in wooden barrels or bins. You might also avoid clearing too much woodland, as elves will be offended if you do so. Unless you want to be attacked by them, don't send squads to raid their sites in the civilization screen.

Elves use stealth squads, à la goblin ambushes, to hide their numbers and locations. It should be noted, however, that unlike goblin ambushes which cap at four squads, elves can come in massive numbers, atop mighty (and tasty) unicorns or other exotic beasts. Fortunately, unlike goblins and humans, who wear heavy armor and wield metal weapons that can cause considerable damage, the elves are very weak in battle - their weapons and arrows are made of wood, which will simply bounce off any standard metal armor, and they march into battle wearing easily breakable wooden armor, or even nothing but cloth robes and trousers.

人类围攻

文件:Human siege preview.png
Being taller helps with war-related things.
Art by by John Gilbert (1817 - 1897 CE)
The enemy have come and are laying siege to the fortress.

如果人类的外交官在拜访您的要塞时死于非命,或者过多的贸易马车解体,又或者您与一个正与其交战的精灵国家进行了交易,或或者您袭击了其聚落,人类文明都会对您发起围攻。他们有时会在他们抵达时进入的地图边缘建立营地,袭扰游荡的矮人并等你出击,而不是盲目地朝您固若金汤的要塞冲锋。

人类入侵者经常骑着非常普通的动物,如骆驼(或两种都有),或者战,并可能携带更多的战争动物,如训练过的猎豹。注意,人类围攻者知道他们外交官曾经发现过的所有陷阱,虽然他们的战争动物本身就对这些陷阱免疫。若您在要塞中曾有过一个人类外交官,最好假设您的陷阱对他们来说都是无用的,除非它们是在外交官上次拜访之后才建造。拆除后重建的陷阱被视为是“新”陷阱而不受影响,即使您把它造在在原来的格子上。

死灵法师围攻

The dead walk. Hide while you still can!


Forms twisted from their nature, legion of the night. What hope remains?

Necromancers will only be able to siege you if you embark in an area near a tower. If no tower is present in the neighbors list, no necromancers will ever besiege your fortress unless you attack them first.

Necromancers will besiege your fortress by sending undead to your fort or even coming themselves. Either way, undead sieges are a guaranteed source of Fun. The undead units will arrive from all sides of the map, slowly meandering towards your fortress. Undead sieges may arrive with as few as one zombie to as many as fifty or more—and if a necromancer is present with them, every dwarf that dies in battle is likely to be revived as a new zombie, complete with all the skills, attributes, and equipment it had in life. The undead in general are serious enemies that one cannot treat like goblin garbage. A legendary squad can take down unarmed zombies in equal numbers, but the large numbers that necromancers can bring are unmatchable. To make things worse, "elite" zombie fighters may carry weapons and armour, a truly terrifying thought were there ever one.

While normally human, goblin and elven invaders usually do not have access to steel (with elves not using metal weapons/armour at all), if the original necromancer of the group (the one who was given the slab during worldgen) was a dwarf, it is not uncommon for the undead invaders to use steel. Yes, that means being invaded by steel clad elven zombies with steel swords, for example.

It is recommended that you have many traps every single trap with the best available materials you could possibly build set in advance, and when the undead legions arrive, shut down everything. Be sure to shut down all of your butcher's shops, crypts, and refuse stockpiles, as necromancers can reanimate armies of body parts to destroy your fortress from the inside. Be also careful with fishery workshops, as reports of mussel shells rising from the dead are fairly common. Necromancers will raise any corpse or corpse part that they see, and simple proximity to undead can cause things like skin and hair to rise and attack the unfortunate butcher. It doesn't really matter how many zombies arrive; if you are not prepared, you will probably get slaughtered, as one zombie can easily become two zombies, then four, then eight and so on. If the zombies cannot attack your dwarves immediately, they will simply mill about on the surface until something living (wild animals included) comes too close or until they are all destroyed. Like other sieges, it is also possible to wait out necromancer sieges, though this can take a year or more. When fighting zombies that used to be your own dwarves, be sure not to let anyone who knew that dwarf fight them—it generates a strong negative thought on top of the reduction to sanity caused by fighting the living dead. Use blunt weapons whenever possible—a mangled corpse is one that will stay dead, and with no functioning organs to damage, the only other way to stop them is through decapitation or bisection.

Undead sieges can attack your fortress at any time, including before the second spring's elven caravan arrives, or even before the first dwarven caravan arrives in the fall of your first year (thus preventing its arrival). The number of undead sent will depend on your wealth and population, and early sieges tend to have as few as 3 undead—but can cause very much cheesy fun if a lone necromancer accompanies them (which isn't uncommon).

If experiments are brought along, the latter message will be shown. Sometimes these "sieges" of experiments will be very small, consisting of only a few experiments and no necromancer.

矮人围攻

此部分内容涉及自 0.44.01 版本中引入游戏的新特性。
The enemy have come and are laying siege to the fortress.

Dwarves of a different entity from yours will normally not interact with your fortress. However, should the player raid the sites of another dwarven civilization, or refuse to give a petitioned legendary artifact if requested, the other dwarves may declare war on yours, leading to dwarven sieges. It isn't possible to be attacked by dwarves of your own entity.

Dwarves employ tactics similar to those of humans during sieges, and employ war beasts and cavalry equivalent to their own or to those used by goblins, as they have access both to above-ground and subterranean resources. Enemy dwarves can be particularly fun to face due to them possessing access to everything the player has, including the likes of steel equipment, and due to being able to enter martial trances much like your own dwarves.

土匪围攻

Roving bandit groups nearby your fortress may also besiege it, happening potentially as early as the first year, making them an excellent source of surprise fun.

Bandit groups are drawn from any entity with the [BANDITRY] and [LOCAL_BANDITRY] tokens. In unmodded games, these are goblins, humans and kobolds, though other races (even dwarves) have been reported. Their announcement messages are the same as the messages for regular sieges of their race. Bandit sieges are generally smaller than a later-game full-blown siege, more similar to goblin ambushes in size, as there are fewer units from which to draw combatants. Bandits tend to be poorly equipped and skilled, some being recruits with no weapons or armour.

漏洞

  • 两栖入侵者的坐骑会淹死他们的骑手。BUG #926
  • 偶尔,围攻不会因入侵者的团灭而结束。在这种情况下,围攻似乎会在数月后才自动结束。BUG #10075

模板:Military