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数不清的木材。

木材wood木头是一种坚固的材料,可以从绝大多数种类的中获得。它(目前)并不作为树木方格的实际构成材料——它们现在由一般的植物材料构成——而是在树被砍倒时以原木log 物品的形式掉落。在大多数情况下,各种不同的木材基乎完全相同,只不过具有不同的密度颜色而已。木材通常要比其他重型材料(如石材金属)更脆弱,但也更轻。所有的木材都是可燃的,其燃点均为 10508 °U 。只有下界帽木材是 耐熔的,因为其温度总是固定的。开采木材并制成产品的产业被称为木材工业

林木”(Timber)是矮人日历中第 9 个月的名称,代表着季秋时节。它也是矮人日历中唯一一个不以石材名称命名的月份。

生成与生产

伐木

通过d键“指定”命令,再按t键选择“伐木”,就可以获得木材。任意一个启用了伐木劳动且可以拿到战斧矮人将会前去砍伐树木,被砍伐的树将根据其大小和成分生成不同数量的原木。总体来说,越大的树会掉落越多的木材,虽然相关的植物令牌也会显著影响到生成木材的总量。

树木会首先以树苗的形式出现。在树苗长成完全成熟的树之前是不能砍伐的,这一过程会持续数年。如果有生物反复从树苗方格上踏过,最终会导致树苗死掉,产生一株“死亡树苗”;它会继续占据这个方格一段时间,并最终消失,随后可能会长出另一株新的植物。

树苗会在地表土壤上随机出现并生长,前提是:

  • 土层下方的方格未被挖开:如果土壤不能直接支撑住树根,则不会有树苗出现。
  • 其上方至少有 1 开阔空间:如果上方没有开阔空间,则树苗不会生长。

在地下,树苗会从土壤层和泥泞的地下岩层当中生长出来,但前提是至少有一个洞窟被打开过。与地表的树苗不同,地下的树苗不需要其生长层下方的方格未被挖开。不过,地下树苗也同样需要其上方的方格为开阔空间,否则树苗也不会进一步生长。

建议将常用通道上的树清理掉。树干的效果与墙体累死,并且可能会挡住马车前往贸易站的道路。通过修筑道路磨光地面,可以防止新的树苗从对应方格上再生长出来。

文明

Entities with [OUTDOOR_WOOD] and [INDOOR_WOOD] use wood from above-ground and underground trees respectively from their local environment for their products. Additionally, [USE_GOOD_WOOD] and [USE_EVIL_WOOD] allow entities to use wood from good or evil-aligned trees: feather trees and glumprongs. Except for kobolds, all civilizations use some type of wood.

[USE_MISC_PROCESSED_WOOD_PRODUCTS] permits the availability of certain wood-derived products: lye, charcoal, and potash. Dwarves, humans, and goblins possess this. Entities with [WOOD_WEAPONS] and [WOOD_ARMOR] will use wooden weapons and armor - elves and subterranean animal people possess these tokens.

Logs and wooden products are available from trading by any friendly civilizations. Wood can also be brought before embarking. Logs are quite inexpensive, costing only three points per log, and bringing a large number can help jump-start the wood industry immediately.

其他来源

"Wagon wood" can be obtained from wagons. The initial wagon after embark (an entirely different wagon) can be dismantled for three free logs of any type.

种类

主条目:Tree

There are 71 types of wood, excluding the default one. Of the 72 trees, abaca and banana do not produce wood. Nine types of trees are only found underground, while the remaining 61 grow above-ground in various biomes, except mountains, glaciers, tundras, and oceans. The final type of wood, wagon wood, is only produced by the death of a wagon. All wood possesses the same material properties except its density (which affects the weight of an item) and color. It is brown by default, and very few types exhibit a color besides it.

The density of the material is the most important factor when choosing different types of wood. Wooden products made with heavier wood slow down hauling, which negatively impacts the work speed of a fortress in the long-term. The type of wood used in weapons and armor also becomes important in regards to its force, durability, and weight.

Comparison of density, weight, and color
Wood Density
(kg/m³)
Weight (Γ)
per log
Color
Feather 100 5 Cream
Papaya 130 6.5 Taupe pale
Candlenut 140 7 Ochre
Kapok 260 13 Tan
Custard-apple 360 18 Tan
Willow 390 19.5 Tan
Alder 410 20.5 Tan
Cherry 425 21.25 Gold
Cacao 430 21.5 Chocolate
Chestnut 430 21.5 Dark chestnut
Saguaro 430 21.5 Ecru
Cashew 450 22.5 Dark chestnut
Ginkgo 450 22.5 Peach
Rubber 490 24.5 Flax
Default wood 500 25 Brown
Highwood 500 25 Brown
Tunnel tube 500 25 Violet
Wagon 500 25 Brown
Pine 510 25.5 Beige
Durian 520 26 Taupe pale
Mango 520 26 Burnt sienna
Avocado 540 27 Chestnut
Maple 540 27 Rust
Carambola 550 27.5 Flax
Nether-cap 550 27.5 Dark indigo
Tea 550 27.5 Taupe pale
Walnut 562 28.1 Dark tan
Cedar 570 28.5 Olive
Hazel 580 29 Taupe pale
Bitter orange 590 29.5 Taupe pale
Desert lime 590 29.5 Tan
Finger lime 590 29.5 Tan
Kumquat 590 29.5 Taupe pale
Larch 590 29.5 Light brown
Lime 590 29.5 Tan
Orange 590 29.5 Burnt sienna
Pomelo 590 29.5 Ash gray
Round lime 590 29.5 Tan
Acacia 600 30 Peach
Ash 600 30 Pale brown
Fungiwood 600 30 Lemon
Goblin-cap 600 30 Red
Mahogany 600 30 Mahogany
Pear 600 30 Buff
Spore 600 30 Teal
Tower-cap 600 30 White
Guava 610 30.5 Tan
Coffee 620 31 Taupe pale
Rambutan 620 31 Bronze
Birch 650 32.5 Burnt umber
Black-cap 650 32.5 Black
Palm 680 34 Dark taupe
Sand pear 690 34.5 Buff
Bayberry 700 35 Pale brown
Citron 700 35 Ash gray
Oak 700 35 Auburn
Macadamia 705 35.25 Pale brown
Pecan 735 36.75 Peach
Apple 745 37.25 Chocolate
Apricot 745 37.25 Light brown
Pomegranate 770 38.5 Peach
Almond 795 39.75 Copper
Peach 795 39.75 Dark tan
Plum 795 39.75 Pale brown
Date palm 820 41 Burnt sienna
Paradise nut 820 41 Light brown
Mangrove 830 41.5 Dark taupe
Persimmon 835 41.75 Tan
Lychee 880 44 Taupe sandy
Olive 990 49.5 Pale brown
Glumprong 1200 60 Purple
Blood thorn 1250 62.5 Crimson

原木质量

Each log has a volume of 5,000 or 50 litres. The weight can be derived by dividing the density (kg/m³) of the material by 20. An oak log will thus weigh 35Γ, a feather wood log 5Γ and a blood thorn log 62.5Γ. Weight is displayed in integers in-game, so a blood thorn log's weight will be displayed as just 62Γ. Wood has a default [SOLID_DENSITY] of 500 kg/m³, about five times lighter than most stone and fifteen times lighter than iron. Feather wood is the lightest at 100, and blood thorn wood is the heaviest at 1,250. Papaya (130) and glumprong (1,200) wood are also notable.

活木

All wooden items made by elves are referred to as "grown". It is assumed that elves use an unknown (and unimplemented) magic to grow their products from trees without chopping them down. Elven caravans only accept wooden products made from grown wood.

用途

灰烬

Burning wood in a wood furnace is the only major way to produce ash. It is otherwise rare and difficult to obtain naturally. Ash is essential in the production of lye, potash, and pearlash. Lye is used for making soap, and potash is used as a fertilizer for farm plots to yield larger harvests. Pearlash is used for making clear glass and crystal glass in glassmaking. Ash can also be used as a glaze for ceramic products. In total, ash has major applications in the soap, farming, glass, and ceramic industries, all of which derives from wood.

木炭

Charcoal is a type of fuel produced by burning wood in a wood furnace. Smelters, forges, glass furnaces, and kilns need fuel to operate. Coke is produced from bituminous coal or lignite, neither of which is guaranteed to be present on a map, thus charcoal is typically the first reliable fuel for an early fortress. If coke sources are present though, it is recommended to use coke over charcoal so that wood can be used for other purposes.

Once magma is acquired, charcoal becomes obsolete as a fuel source for workshops. Despite this, charcoal is still significant in the production of steel, where refined coal is required as a source of carbon.

Beds can only be made from wood, with the exception of artifact beds created from strange moods. Without beds, citizens get unhappy thoughts from sleeping on the ground.

Machine components

The following machine components can only be made from wood: water wheels, windmills, and axles. Axles are necessary in the transfer of power over distances. Water wheels and windmills are the only power sources to not require a dwarf to generate power.

轻便容器

Wooden items used for storage are lighter to carry than items made of most stone or metals. Barrels, bins, buckets, jugs, large pots, wheelbarrows, minecarts, and cages are items that can be made of wood and are frequently used in hauling stuff between stockpiles and workshops. Using a lighter material for storage decreases encumbrance and increases movement speed.

The type of wood is very important in storage items. Among the trees with the lightest wood are: feather tree, papaya, candlenut, kapok, custard-apple, willow, alder, cherry, cacao, chestnut, and saguaro. Making storage items from the wood of these trees provide the best results. Trees to avoid include blood thorn, glumprong, olive, persimmon, mangrove, paradise nut, date palm, and lychee.

In addition, it only takes one log to produce a bin, cage, wheelbarrow or minecart. Forging them with metal will take two or three bars instead.

武器和盔甲

See also: Weapon § Material

Wood is an extremely terrible material for combat. It has the worst impact and shear properties out of the standard weapons-grade materials (even against bone), making it ineffective in dealing substantial damage, both blunt or cutting. Denser wood has a small effect on its force power, but it remains weak compared to metal. A creature's natural weapons can be more lethal than a wooden weapon. Wooden armor provides little to no protection. Wood durability is low, and breaks very quickly from repeated hits against harder materials. Its weakness serves as an advantage in situations where damage is desired to be kept to a minimum. In justice, inflicting punishment with wooden weapons deals very little damage to the accused, which reduces the chance of accidental deaths.

Shields and bucklers can be made from wood. Bashes with wooden shields in melee combat are weaker than those delivered by metal shields. The material does not affect a shield's ability to block, and even dragonfire can be blocked without getting burned at all. Taking in their lower weight, wooden shields are more effective over metal ones for their maneuverability. There is still the drawback of wood breaking faster than metal.

Dwarves can only create wooden melee weapons in the form of training weapons, which are used in the military for training. They are useful for live training and danger rooms, but are not necessary. Training weapons can also be bought from caravans at a cheap price.

Short swords made of obsidian require one log in production. They are more or less a novelty, as metal weapons are superior.

Crossbows can be made from wood by a bowyer. Wooden crossbows suffer reduced damage in comparison to metal crossbows if they are used to bash enemies in melee combat. However, since even metal crossbows are spectacularly bad melee weapons, this is a fairly unimportant consideration. The lighter wooden crossbow should be prioritized over metal ones for its lesser weight, minimizing encumbrance. Bone has a density of 500 kg/m³, so bone crossbows should replace wood whenever the type of wood being used is over 500 kg/m³.

A stack of 25 bolts is made from a single log. In comparison, 5 bolts are made from a single bone. Wooden bolts are sufficient for training and hunting, although significantly less effective against armored opponents than metal bolts.

攻城器

Siege engine parts can only be made from wood. Although siege engines require lots of effort to manage, they can be very effective defenses when traps and soldiers fail. Both wooden and metal ballista arrows also need a log to be made. Wooden ballista arrows are inferior to metal ones. Wooden ballista arrows made from denser wood deal more damage than lighter wood.

贸易

All logs are valued at 3☼. Wooden products are a poor choice for trading, because wood has a material multiplier of ×1 (no bonus). Elves do not accept any items or decorations made from wood, except the "grown" wood items that only elves produce. They get extremely upset when offered regular wood and will leave with no further possible trading for the season.

其他用途

Wood can be used to make most finished goods, furniture, and tools. Items can be decorated with wood through strange moods. Colorful wood from underground, good, and evil trees are useful for aesthetic creations; they include black, blue, cyan, red, magenta, yellow, and white.

Wooden constructions can safely hold magma, but wooden buildings will burn so using other materials is recommended where fire is a potential risk. Floors constructed using lightweight wood will reduce the damage from falls. The lighter the wood, the softer the impact.

Building destroyers prioritize destroying wooden doors and floor hatches.[需要验证] Wooden buildings can be used in trap designs as cheap, affordable bait to lure them toward traps.

参见

模板:Wood FAQ