这篇文章需要翻译。你可以帮助矮人要塞中文维基来 翻译它
关于如何提升物品价值,请参阅最大化价值
关于文化值,请参阅人格特质
关于房间价值,请参阅房间/品质

物品价值item value由多个因素共同决定:物品的类型/形式,其所使用的材料,其工艺的品质,以及其上是否存在任何装饰

物品的总价值等于:由物品的形式(例如,是一个砖块还是一个雕像)所决定的基础价值,乘以材料乘数(例如是由花岗岩打造,还是由纯制成),再乘以品质乘数(例如工艺为优质的,或者为杰作)。如果其上还有装饰,就将所有装饰的总价值再加到物品总价值当中。

物品的基础价值

The base value of an item is determined by the form of the item, not what it is made out of. For example, a wood block uses the base value for a block; a native gold block uses the same base value, since it too is in the form of a "block". In both cases, the final value is then determined by adjusting the base value with the appropriate modifiers.

无品质等级的物品

Base Value Items
0 Body part, Corpse, Remains, small rock
1 glob, seed, alcohol, powder, extract
2 Fish, unprepared fish, Meat, Egg, Plant, Leaves
3 Gem (rough), Log, Stone
5 Bar, Block, Gem (cut), Leather
6 Thread
10 Ballista arrowhead, cheese, Honeycomb
Varies live vermin, tame vermin

有品质等级的物品

杂物

Base Value Items
1/50 Coin1
1 Die, Orthopedic cast
5 Paper & Papyrus sheets
7 Cloth2
10

Animal trap, Altar, Amulet, Anvil, Armor stand, Backpack, Barrel, Bed, Bin, Book, Bookcase, Bowl, Box, Bracelet, Bucket, Cabinet, Cage, Chain, Chair, Cleaver, Coffin, Crown, Crutch, Decoration3, Display Case, Door, Earring, Figurine, Flask, Floodgate, Fork, Goblet/mug/cup, Grate, Hatch cover, Helve, Hive, Instrument (non-main components), Jug, Knives, Ladle, Large gem, Large pot, Millstone, Mortar, Nest box, Pedestal, Pestle, Pipe section, Pouch, Prepared meal4, Quiver, Quern, Ring, Scepter, Scroll Roller, Slab, Stone axe, Splint, Table, Totem, Toy, Weapon rack

20 Quire/Scroll, Siege ammo, Traction bench
25 Window, Statue
30 Ballista part, Catapult part, Mechanism
50 Cauldron, Instrument (main part), Minecart, Parchment sheet, Stepladder, Wheelbarrow
200 Parchment Quire/Scroll
variable5 Weapon, Armor, Shoe, Shield, Helm, Glove, Ammo, Pants, Trap component (see below)

Notes:

  • 1) Coins minted at a forge are always of base quality
  • 2) Goods made out of cloth get the following built in as decorations: the cloth (with quality mod) and the thread (without quality). Dyes are added separately (with quality), as a powder, not a decoration.
  • 3) "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". Decorations of bolts have a 1/3 base value instead.
  • 4) Prepared meals always have a base value of 10, with a quality modifier. Each ingredient is calculated separately, with its own base value and "minced" quality modifier. The total value of a meal stack is the sum of the above values multiplied by the total quantity, regardless of the proportion of ingredients. A more thorough explanation and example exists at the Cook page.
  • 5) These items have their value based on their properties - see categories below:

武器

The base value of a melee weapon is (SIZE / 50) + 1; if the weapon has any EDGE attacks, its value is doubled. Ranged weapons simply have a value of 10.

Weapon values
Base Value Weapon
3 Whip
7 Training sword
9 Training spear, War hammer
10 Crossbow, Blowgun, Bow, Large dagger
11 Flail
14 Scourge, Scimitar, Short sword
17 Training axe, Mace
18 Spear
22 Pick, Morningstar
27 Maul
30 Long sword
34 Battle axe, Pike
38 Two-handed sword
50 Halberd
54 Great axe

弹药

The base value of a single unit of ammo is (SIZE / 200) + 1.

Ammo values
Base Value Ammo
1 Blowdart, Bolt, Arrow

Value listed is for a single bolt, not stacks of bolts. Multiply the single value by the stack size for total value of a stack. (e.g. 1 bar of metal = stack of 25 bolts, etc.)

尖盾

The base value of a shield is (UPSTEP * 3) + BLOCKCHANCE + 1.

  • UPSTEP cannot be greater than 3
  • BLOCKCHANCE cannot be greater than 100
Shield values
Base Value Shields
14 Buckler
27 Shield

头装

The base value of a helm is (LAYER_SIZE / 5) + (COVERAGE / 20) + 1.

  • LAYER_SIZE and COVERAGE cannot be greater than 100
Helm values
Base Value Helm
5 Cap, Head Veil, Face Veil, Headscarf
7 Mask, Turban
8 Hood
12 Helm

盔甲 / 躯干

(Note - When DF speaks of clothing, "armor" refers to anything worn on the torso, i.e. shirts, vests, togas, robes, etc., which all do provide some small protection, as well as breastplates and chain shirts. Combat-quality "armor" pieces are listed here by their location.)

The base value of a piece of armor is ((UBSTEP + LBSTEP) * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1.

  • UBSTEP and LBSTEP cannot be greater than 3
  • LAYER_SIZE and COVERAGE cannot be greater than 100
Armor values
Base Value Armor
8 Cape, Vest
15 Breastplate
16 Tunic
20 Mail shirt
21 Leather armor
22 Shirt
23 Toga
26 Cloak
27 Coat
31 Dress
33 Robe

腿装

The base value of a pair of pants is (LBSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1

  • LBSTEP cannot be greater than 3
  • LAYER_SIZE and COVERAGE cannot be greater than 100
Pants values
Base Value Pants
5 Thong
8 Loincloth
13 Short skirt
16 Skirt, Braies
22 Long skirt
23 Trouser, Leggings, Greaves

手装 / 鞋装

The base value of a shoe or glove is (UPSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 30) + 1.

  • UPSTEP cannot be greater than 3
  • LAYER_SIZE and COVERAGE cannot be greater than 100
Glove values
Base Value Gloves
6 Gloves
7 Mittens
11* Gauntlets
Shoe values
Base Value Shoes
6 Socks
8 Shoes
9 Sandals, low boots*
12 High boots*
15 Chausses
  • Gauntlets and boots are made 2 at a time from a single bar, effectively doubling the total value of the final items.

陷阱组件

The base value of a trap component is ((SIZE / 50) + 1) * HITS; if it has any EDGE attacks, its value is doubled.

Trap component values
Base Value Trap Component
66 Giant axe blade, Enormous corkscrew, Menacing spike
126 Large, serrated disc, Spiked ball

材料乘数

材料属性

定义价值 • 颜色 • 密度 • 屈服应力 • 温度值
衍生耐熔性 • 耐火性
流体深度 • 流动 • 压力

The material multiplier for an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of, and can be further augmented using [MULTIPLY_VALUE:#]. A wood block uses the same material multiplier as a wood log or a wooden chest - that is the material value for wood, which is 1.

Stones
Multiplier Stone
×1 Bismuthinite, Bituminous coal, Lignite, Common stone
×2 Cassiterite, Garnierite, Malachite, Native copper, Sphalerite, Calcite, Chalk, Dolomite, Limestone, Marble
×3 Tetrahedrite, Obsidian
×5 Galena
×8 Hematite, Limonite, Magnetite
×10 Horn silver, Native silver
×30 Native gold
×40 Native aluminum, Native platinum
×250 Raw adamantine
Gems
Multiplier Gem
×2 Banded agate, Bloodstone, Blue jade, Brown jasper, Carnelian, Chrysocolla, Chrysoprase, Citrine, Dendritic agate, Fire agate, Fortification agate, Gray chalcedony, Lace agate, Lapis lazuli, Lavender jade, Milk quartz, Moonstone, Morion, Moss agate, Onyx, Pink jade, Plume agate, Prase, Pyrite, Rock crystal, Sard, Sardonyx, Schorl, Smoky quartz, Sunstone, Tiger iron, Tigereye, Tube agate, Turquoise, Variscite, White chalcedony, White jade, Yellow jasper
×3 Aventurine, Picture jasper, Rose quartz
×10 Amber opal, Bone opal, Cherry opal, Gold opal, Jasper opal, Milk opal, Moss opal, Onyx opal, Pineapple opal, Pipe opal, Prase opal, Resin opal, Shell opal, Wax opal, Wood opal, Clear tourmaline
×15 Fire opal, Jelly opal, Melanite, Pink tourmaline, Red tourmaline
×20 Alexandrite, Almandine, Amethyst, Aquamarine, Bandfire opal, Black pyrope, Black zircon, Brown zircon, Cat's eye, Chrysoberyl, Cinnamon grossular, Claro opal, Clear garnet, Crystal opal, Golden beryl, Goshenite, Green jade, Green tourmaline, Green zircon, Harlequin opal, Heliodor, Honey yellow beryl, Kunzite, Levin opal, Morganite, Peridot, Pinfire opal, Pink garnet, Precious fire opal, Purple spinel, Red beryl, Red flash opal, Red grossular, Red pyrope, Red spinel, Red zircon, Rhodolite, Rubicelle, Tanzanite, Topaz, Topazolite, Violet spessartine, White opal, Yellow grossular, Yellow spessartine, Yellow zircon
×25 Clear zircon, Indigo tourmaline
×30 Demantoid, Light yellow diamond, Blue garnet, Black opal, Tsavorite
×40 Faint yellow diamond, Emerald, Ruby, Sapphire
×60 Black diamond, Blue diamond, Clear diamond, Green diamond, Red diamond, Yellow diamond, Star ruby, Star sapphire
Metals
Multiplier Metal
×2 Bismuth, Copper, Lead, Nickel, Tin, Zinc
×3 Lay pewter, Nickel silver
×4 Trifle pewter
×5 Bronze, Fine pewter
×6 Billon, Bismuth bronze
×7 Brass
×8 Sterling silver
×10 Iron, Pig iron, Silver
×11 Black bronze
×20 Electrum
×23 Rose gold
×30 Gold, Steel
×40 Aluminum, Platinum
×300 Adamantine
Animals
Multiplier Animal
×1 all animals not listed below
×2 adder, beak dog, black bear, black mamba, bobcat, bushmaster, capybara, copperhead snake, cougar, coyote, dingo, elk, giant cave swallow, giant dingo, giant earthworm, giant mole, giant rat, helmet snake, hyena, ice wolf, jackal, king cobra, magma crab, molemarian, monitor lizard, muskox, ocelot, panda, python, rattlesnake, sloth bear, strangler, wolf, all giant variants of the creatures in this category
×3 alligator, anaconda, blind cave bear, cheetah, draltha, elk bird, fire imp, gila monster, green devourer, grizzly bear, jaguar, leopard, lion, lynx, polar bear, rutherer, saltwater crocodile, sasquatch, tiger, yeti, all giant variants of the creatures in this category
×4 cave crocodile, cave dragon, giant bat, giant cave spider, giant olm, giant cave toad, jabberer, unicorn, voracious cave crawler
×5 elephant, sea monster, sea serpent, giraffe, rhinoceros, all giant variants of the creatures in this category
×10 hydra
×15 dragon, roc
Plants
Multiplier Plant
×1 hide root, kobold bulb, muck root, prickle berry, rat weed, sliver barb, whip vine
all trees and plant seeds
×2 blade weed, bloated tuber, cave wheat, dimple cup, fisher berry, longland grass, pig tail, plump helmet, quarry bush, rope reed, sweet pod, strawberry
tuber beer (bloated tuber drink)
×3 sun berry
whip wine (whip vine drink)
×5 valley herb
quarry bush leaf, rock nut oil (quarry bush oil), rock nut soap (quarry bush soap), sunshine (sun berry drink)
×10 redroot dye (hide root powder)
×20 cave wheat flour (cave wheat powder), dimple dye (dimple cup powder), dwarven sugar (sweet pod powder), dwarven syrup (sweet pod extract), emerald dye (blade weed powder), longland flour (longland grass powder), sliver dye (sliver barb powder)
×25 whip vine flour (whip vine powder)
×100 gnomeblight (kobold bulb extract), golden salve (valley herb extract)
Note Plants are made of various materials - the predominant material (usually STRUCTURAL) is listed for each individual plant, and other materials are listed separately when they differ.
Miscellaneous
Multiplier Material
×1 Ash
×2 Amber, Coral, Coal, Green glass, Lye
×3 Potash, Earthenware
×4 Pearlash, Stoneware
×5 Clear glass
×10 Crystal glass, Porcelain, Salt

品质

Item value is further increased by applying the quality multiplier.

Designation Description Value
Modifier
 Item Name —     ×1 
-Item Name- Well-crafted ×2 
+Item Name+ Finely-crafted ×3 
*Item Name* Superior quality ×4 
≡Item Name≡ Exceptional ×5 
☼Item Name☼ Masterful ×12 
Unique Name Artifact ×120